Projects

This page contains all I have done in the past.
Screenshots are coming soon.

Project AAP
Platform: New Nintendo 3DS
Task: Programmer
Kind of work: Team/Commercial (3 people)
Engine/Framework: Unity
Working year: 2017
Description:
An unannounced New 3DS game I am working on.
More details coming soon.

Neko's Action / ネコのアクション
Platform: New Nintendo 3DS
Task: Programmer/Artist
Kind of work: Team/Commercial (3 people)
Engine/Framework: Unity
Working year: 2016-2017
Description:
With Flavoured Cats for Wii U being cancelled, I'm now working on a similar game for the New 3DS and PS Vita. This time I will not announce it until it's cool.

Expected release date for Europe, Australia and the Americas is 2017. Release date is subject to change in the future.



BlockForm
Platform: New Nintendo 3DS
Task: All
Kind of work: Solo/Commercial (1 person)
Engine/Framework: Unity
Working year: 2015-2016
Description:
This was my challenge in which I made a full game in only 1 month.
As of 2016 however, I decided to give it lots of improvements.
The game was released in Europe and Australia on 25 August 2016.
Due to a miscommunication with Nintendo of America, the game will come out in America a bit later.




Chimpuzzle Pro
Platform: Wii U
Task: Programmer/Designer/Producer
Kind of work: Team/Commercial (2 people)
Engine/Framework: Unity
Working year: 2013-2014
Description:
Chimpuzzle Pro is the extension to the successful Chimpuzzle game. Assets are nearly untouched, the main point was to extend the amount of levels and add the possibility to unlock levels. The game is complete and released in Europe in August 2014. You can find more on the Nintendo of Europe page.


Dubstep! "Drop the Bass"
Platform: Linux, Windows, and macOS
Task: Programmer
Kind of work: Team/Competition (7 people)
Engine/Framework: Unity
Working year: 2017
Description:
This game was made at the Global Game Jam 2017. In this game destroy metal with dubstep.
You can download this game here.
Individual downloads:
Linux
Windows
macOS


Now
Platform: Windows
Task: Programmer
Kind of work: Team/Competition (4 people)
Engine/Framework: Unity
Working year: 2015
Description:
This game was made at the Global Game Jam 2015. In this game you take control over the flow of time in order to pass the levels.
You can download this game here.


Syobon's Action 3D
Platform: Windows, Mac, Linux
Task: Designer/Producer
Kind of work: Team/Hobby (3 people)
Engine/Framework: Unity
Working year: 2013 (discontinued)
Description:
Although I was not the project owner, I was still assigned as the designer and producer of this game. The game was never finished because the project
owner (which was the programmer) lost her interest.


Music Mayhem
Platform: Windows
Task: Programmer
Kind of work: Team/Education (11 people)
Engine/Framework: Unity
Working year: 2013
Description:
This is another game I made in a team. This game was never released, but it's still worth noting.

Chimpuzzle
Platform: Windows, Mac*, Linux*
Task: Programmer
Kind of work: Team/Education (9 people)
Engine/Framework: Unity
Working year: 2012-2013
Description:
Chimpuzzle was the first game I made in a team being bigger than 2 people. Even though my contributions were minimal, I'm still proud on being part of
this game. This game is now downloadable at CW- Games.

* Mac and Linux versions were released almost a year after the Windows release.


Time @tack
Platform: Windows, Mac
Task: Programmer
Kind of work: Team/Free (2 people)
Engine/Framework: Unity
Working year: 2011
Description:
Time @tack was a race game made in Unity. It was removed shortly after release due to being qualitatively poor.
Unnamed Forum Software
Platform: Web
Task: Programmer
Kind of work: Team/Site-specific (2 people)
Engine/Framework: None
Working year: Rolling Development
Description:
A specific community was running IP.Board 2.x and 3.x for many years long.
However, they were not amazed by the direction 4.x was taking, so they decided they wanted to have a fully custom forum system with all the features they want and need.
This system is continuously being maintained, and a running version can be seen here.

KotoPasta
Platform: Web
Task: Programmer
Kind of work: Team/Open Source (2 people)
Engine/Framework: None
Working year: 2015-ongoing
Description:
KotoPasta is the direct sequel to YaBS 2.1, providing an as dynamic CMS system as possible for hobbyists.
Source code: here.



Potion Ritual
Platform: Web
Task: Programmer
Kind of work: Team/Competition (3 people)
Engine/Framework: Unity
Working year: 2016
Description:
In 2016 I have participated the Global Game Jam 2016 in Cologne (Germany).
In this game you have to drag 5 recipes to a pot in order to form a creature.
The game itself is super simple in terms of colours used, has only 1 level and features absolutely no text.
More information and source code: game page at Global Game Jam.
Playable demo: click here (only works in Internet Explorer, Firefox and Safari)
Project SPECTRUM
Platform: Android, iOS
Task: Programmer
Kind of work: Team/Free? (? people)
Engine/Framework: Unity
Working year: 2017
Description:
Yet another unannounced game I'm working on.
More details coming soon.